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Fyrakk the Blazing

  • 20-12-2023
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Fyrakk the Blazing Guide + Tactics

Fyrakk the Blazing is the most dangerous and strongest boss in the Amirdrassil, the Dream's Hope raid. In addition, Fyrakk is the last (final) boss of the raid, and for killing him in any of the difficulty modes, achievements corresponding to the raid's difficulty mode are given. Every PvE gamer frantically wants to defeat this boss to get the coolest equipment items in WoW 10.2, as well as other unique rewards and legendary achievements from World of Warcraft Dragonflight.

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We can help you with that! Detailed information at the link: Raids in WoW Retail.

General Information:

  • Talents: To fight this boss, it is best to choose talents with the ability to deal maximum damage to a single target. Mobs will appear during the fight, but since they will be the priority, talents with the ability to deal damage to one or more targets will also work. There is no need to make AoE builds, they will only complicate the fight with the boss.
  • Friendly NPC: Healers must heal.
  • The first phase of the battle lasts until the boss's health drops to 70%.
  • The second phase of the battle begins at 70% of the boss' health, and continues until the healers fully heal the tree or until the boss' health drops to 30%.
  • The third phase of the battle begins when the tree is fully healed or at 30% of the boss' health.
  • Heroism / Bloodlust - It is best used during the third phase of combat (30% of the boss's health).

Boss Abilities

Title Description Explanation of "What to do?"

Stage One: The Dream Render (lasts up to 70% of the boss' health)

Roots of Amirdrassil Roots sustaining life in Amirdrassil. Four green roots near the edge of the map.
Amirdrassil Burns Amirdrassil begins to burn, and at the same time the boss burns down the world. The imminent death of all members of the raid.
Darkflame Shades Mythic: The boss additionally summons mobs. Mobs appearing only in mythic mode.
Darkflame Cleave Mythic: Mob jumps to the character, dealing 3.3M magic damage in the process.
This damage is distributed to all characters within a 9 meter radius. Characters receive a negative effect that increases the damage of this ability by 200% (the effect lasts for 4 seconds).
Additionally creates Raging Flames.
 
Mob jumps while leaving a puddle after the jump.
Raging Flames Puddle dealing 290k damage every second. The puddle that remains, don't stand in the puddle.
Fyr'alath's Flame Fireball bursts out of Fyr'alath's, dealing 665k magic damage to characters in its path. It's necessary to dodge.
Firestorm The boss directs fiery meteorites at characters that deal 415k magic damage in a 9 meter radius.
When falling, the meteorite disintegrates into shards that deal 831k magic damage in a 4 meter radius. These shards are also capable of dealing damage to Amirdrassil.
 
Wildfire The boss hits Roots of Amirdrassil with Fyr'alath's, dealing 540k magic damage.
Raging Flames, meanwhile, deals 1.6M magic damage in a 9 meter radius.
If the puddle touches Roots of Amirdrassil, then Amirdrassil will burn - this mechanic can destroy all members of the raid.
Dream Rend The boss deals 374k damage to characters and creates a fiery rift.
The rift attracts characters to it, dealing 1.6M damage in 8 seconds. The farther the character is from the rift, the less damage they take.
Characters caught in the rift are burned.
Try to escape under accelerations and use gates.
Reduce and heal damage with personal and mass defense abilities.
Dark Embers Mythic: Deals 1.6M damage to characters in its path.  
Incinerated Rift deals 1.6M damage to characters every second.  
Blaze Heroic / Mythic: Deals 498k damage. Strips on the players. Explode 2 at a time, one at a time.
Burning Presence The boss activates an aura that deals 99k damage every 2 seconds.
Occasionally casts the Aflame ability on characters.
 
Aflame Deals 16k magic damage every second. A cumulative effect with ever-increasing damage. Need to dispel.
Fyr'alath's Bite (Tank) The boss hits the active tank with a powerful blow, dealing 665k magic damage and 1.6M physical damage to the tank. At the same time, the tank is affected by Fyr'alath's Mark (the duration of the effect is 40 seconds).
The boss activates Fyr'alath's Flame.
A powerful strike against a tank that imposes a debuff.
Use personal defense abilities or ask other raid members for a save.
Releases a fireball.
Fyr'alath's Mark (Tank) When the boss hits a character with the debuff, it deals 290k damage (cumulative effect).  
Fyr'alath's Flame (Tank) A moving orb that deals 831k damage to everything in its path. It is necessary to turn away from the raid and from the tree.
Predator The boss jumps to the active tank. Jump to the active tank.

Intermission: Amirdrassil in Peril

Corrupt The boss creates a barrier that absorbs 7.2% of the boss' maximum health. You need to break through the shield as quickly as possible.
Incinerated
Shadowflame Breath Fire Breath Boss, deals 2.4M damage, once every 0.3 seconds. Dodge the boss's breath.
Incarnate The boss flies upwards and then swiftly descends downwards in the form of a dragon. When it lands, it deals 625k damage and throws characters upwards.  

Normal / Heroic: There will be spheres during the battle, but only one. Just overlap them.

Mythic: Mechanics with spheres of Fire and Shadow.

Flame Orbs The boss pulls Flame Orbs from the puddles created by Raging Flames. These spheres move towards the boss and on contact deal 249k damage and an additional Flamebound effect. Detailed Description:
  • From the puddles that were in the first phase of the battle (Raging Flames), the boss will suck out spheres of two types.
  • The players' task is to catch all these spheres so that they don't reach the boss. At the same time, players must collect spheres of only one type. If a player catches Flame Orbs the first time, then all subsequent spheres must be Flame Orbs only. And vice versa, if a player catches Shadow Orbs the first time, then all subsequent spheres must be Shadow Orbs. only. If a player catches the opposite sphere at least once, then his character dies. In addition, if at least one sphere of Flame Orbs or Shadow Orbs reaches the boss, then all members of the raid will die. 
Maybe try to think about how to lay out Raging Flames in the first phase so that you can comfortably absorb spheres later on.
 
Flamebound The boss casts an effect that increases the damage received from the next Flame Orbs by 30% and from Shadow Orbs by 800%. This debuff has a cumulative effect.
Shadowflame Eruption The boss devours the orb, dealing 997k damage instantly and an additional 124k every second for 24 seconds (cumulative).
Shadow Orbs The mechanics are similar to Flame Orbs.
Shadowbound The boss casts an effect on the character that increases the damage received from the next​​​​​​​ Shadow Orbs by 30% and from​​​​​​​ Flame Orbs by 800%. This debuff has a cumulative effect. 
Shadowflame Eruption
Burning Scales Deals 116k damage to all characters every 2 seconds. The atmosphere around the boss starts taking damage to characters.

Stage Two: Children of the Stars

Heart of Amirdrassil If the tree dies, then Amirdrassil will burn.  
Spirits of the Kaldorei Mobs that go to the tree. It is necessary to heal.
Greater Firestorm The boss throws meteorites at the characters, which deal 831k damage in a 9 meter radius and create a golem.
After falling, the meteorite shatters into shards that deal 831k damage to Amirdrassil (4 meter radius).
 
Burning Colossus Hostile NPC. 2 mobs falling into tanks, 1 mob for each tank.
Dark Colossus Mythic: Enemy NPC. This mob must be provoked to attack the tank.
Flamefall The boss descends from the sky, dealing 3.3M damage. The farther the character is from the landing zone, the less damage he will take. We need to get as far away as possible.
Shadowflame Devastation The boss flies straight up while spewing flames dealing 4.1M damage, additionally creating a puddle dealing 831k damage to characters that stand in the puddle. A fire streak in the center of the map, you must dodge, from which Screaming Soul appear. The appeared Screaming Soul must be gathered together as quickly as possible + use control effects. It is necessary to do this in order to prevent​​​​​​​ Screaming Soul from standing in the way of friendly NPCs (Spirits of the Kaldorei).

The boss summons the Screaming Soul to his aid.

Burning Scales
Blaze
Burning Presence
Aflame
Fyr'alath's Bite
Fyr'alath's Mark
Fyr'alath's Flame
Predator

Stage Three: Shadowflame Incarnate (begins after the tree is 100% healed)

Seed of Amirdrassil During the blooming period, seeds will appear, these seeds can be moved by the characters. You need to take the seed to take cover from​​​​​​​ Apocalypse Roar. If the seed suddenly falls into a puddle, hit, or scream, it will turn into Blazing Seed.
Bloom A shield that absorbs 1.1M damage within a 9 meter radius for 6 seconds. It is necessary to put before the screaming.
Blazing Seed Deals 1.6M magic damage to characters every second for 6 seconds.  
Corrupted Seed Mythic: Corrupted Seed appears, causing a Corruption effect on the characters who hold them.
Corrupted Seeds deal 124k damage every 2 seconds (this damage is constantly increasing).
It turns into​​​​​​​ Blazing Seed when it comes into contact with fire.
 
Corruption Transfer​​​​​​​ Corrupted Seed, deals 12k damage to the character who holds it every 2 seconds for 30 seconds (cumulative).  
Blazing Seed Deals 1.6M damage to characters every second, lasts 6 seconds.  
Eternal Firestorm The boss unleashes meteorites that deal 457k damage to characters within a 5 meter radius. Creates Swirling Firestorm. Dodge, avoid being hit by Amirdrassil.
Swirling Firestorm Discards characters while dealing 1.6M damage. It's necessary to dodge.
Apocalypse Roar A shout that throws characters off while dealing 1.7M damage.
Additionally deals 116k every second to characters for 12 seconds.
It is necessary to bring and put a barrier (Seed of Amirdrassil) to cover all members of the raid.
Under the barrier, the raid damage will be about 300-400k.
Shadowflame Breath
Blaze
Incarnate
Burning Scales
Infernal Maw (Tank) The boss begins eating its target, dealing 4.1M physical damage and an additional 33k magic damage once per second (cumulative effect). Tanks must use personal defense abilities.
A debuff is applied, which does not go away. The task of the tanks to change to evenly receive damage.

 

Mobs

Title Description Explanation of "What is to be done?"
Spirits of the Kaldorei NPCs go from the edges of the map to the tree. Save these NPCs from being killed, you need to heal.
Darnassian Ancient NPCs go from the edges of the map to the tree. Save these NPCs from being killed, you need to heal.
Burning Colossus A Mob that's being held by a tank.
Molten Gauntlet A powerful strike dealing 249k magic damage and 1.1M physical damage. You must use personal defense abilities, or ask for personal defense abilities from other raid members.
Molten Eruption Affects random characters and explodes after 5.5 seconds, dealing 415k damage (0 meter radius).
Mythic: Destroys​​​​​​​ Shadow Cage.
Mythic: Characters under the effect of​​​​​​​ Molten Eruption must destroy Shadow Cage.
Pulsing Core Deals 24k magic damage every 2.5 seconds (15 meter radius). If it hurts, then you can use personal or mass defense abilities.
Exploding Core After gaining 100 energy, it explodes, dealing 4.1M magic damage to characters at once and dealing an additional 332k magic damage every second for 20 seconds. Must be destroyed before 100 energy is accumulated.
Dark Colossus Mythic: A Mob that's being held by a tank.
Shadow Gauntlet A powerful strike dealing 665k magic damage and 332k physical damage. You must use personal defense abilities, or ask for personal defense abilities from other raid members.
Shadow Cage This effect is applied to characters, explodes after 4 seconds, dealing 415k magic damage (5 meter radius).
Characters affected by this effect are stunned and take 41k magic damage every 2 seconds.
Must be destroyed with the​​​​​​​ Molten Eruption ability.
Pulsing Core
Exploding Core Must be destroyed before 100 energy is accumulated.
Screaming Soul
Searing Screams Shout deals 41k magic damage every 3 seconds. Increases the next Screaming Soul's damage by 100%, cumulative effect.
Turns​​​​​​​ Spirits of the Kaldorei into Screaming Soul.
These mobs should be killed as quickly as possible while interrupting their spellcasting.

 

Recommendations for tactics

Phase 1:

  • The boss must be taken to the edge, away from the roots.
  • The fire puddles must not touch the roots.
  • The puddles must be taken to the edge, closer to the fire.

Transitional phase 1:

  • The boss drops into the center in the form of a dragon and starts dealing wood damage.
  • From the edges will fly spheres into the boss, the characters must collect all the spheres so that the spheres do not hit the boss.

Phase 2:

  • Some of the fire will extinguish, but continue to position yourself in the half opposite the roots.
  • Friendly NPCs appear, which you need to protect from​​​​​​​ Screaming Soul and heal.
  • In two tanks will fly meteorites, which after landing transform into hostile golems.
  • Golems must be killed as quickly as possible (priority mobs, you need to focus).
  • The boss flies a tunnel down the center and creates a path of​​​​​​​ Screaming Soul. If a​​​​​​​ Screaming Soul appears, interrupt the spellcasting and try to move it.
  • It is very important that friendly NPCs do not come into contact with​​​​​​​ Screaming Soul, otherwise they will turn into Screaming Soul.

Transitional phase 2:

  • The boss flies up and lands. All players are thrown into the air.

Phase 3:

  • Negative effects do not fall off the tanks. Tanks need to change to receive damage evenly.
  • It is necessary to avoid the boss's breath (dodge).
  • Blue spheres are seeds, they need to be planted in one place to escape the boss' scream.

For Tanks:

  • Your main duty is to turn the boss away from raid members and​​​​​​​ Roots of Amirdrassil. During attacks, it also summons a fireball that rolls into the target.

For Healers:

  • Be sure to heal all friendly NPCs.

For DPS:

  • In the first phase of combat, be sure to direct all mechanics to the edge. Do not touch Roots of Amirdrassil in any way.

Maps - positioning during combat

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