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The Primal Council
General Information:
- During the battle with The Primal Council, players will have to fight four bosses at once. Two of them deal magic damage, and two more bosses with physical damage, they are held by tanks. In this case, additional mobs, bosses do not summon.
- It is recommended to choose talents to maximize AoE damage.
- All bosses must be killed at the same time.
- When fighting The Primal Council, only one phase, no additional or transitional phases.
- If one of the bosses dies, the so-called personalized "Enrage" is activated. The "Enrage" lasts until all other bosses die.
- The basic gist of combat is to annihilate the abilities of one boss, with the abilities of another boss.
Example: Melt ice, with the help of fire, etc.. - It is recommended to find or write WA yourself, to automatically interrupt spells to bosses.
- The beginning of the battle should take place in the center of the hall. After the first pillars / puddles appear, the bosses are taken to the edge, and then driven in a circle.
- There are two rings on the map, an outer ring and an inner ring. The outer ring should be used by bosses and melee fighters, and the inner ring should be used by ranged characters.
- Players with tags must move away from other players while taking turns clearing pillars.
- Players with meteorites should move away from pillars and wait for help from other raid members.
- When "Primal Blizzard" starts, all players should gradually move towards the fire puddles, and after 6-7 effects go into the fire.
- You can break all spikes at any time, as all subsequent "Conductive Mark" and spikes appear with a 2 second delay.
- Mythic: players need to break pillars and clear fire puddles, otherwise the room will get clogged up very quickly.
- Both melee and ranged players need to absorb their fire puddles, otherwise someone will just be left without them.
Boss Abilities
Kadros Icewrath
- Upon reaching 100 energy, the boss unleashes a 10-second "Primal Blizzard" (AoE damage to raid members) on players, inflicting a cumulative debuff that increases vulnerability to ice magic and decreases resistance to fire magic.
- Upon accumulating 10 debuff effects from "Primal Blizzard", the player is trapped in the "Frost Tomb", taking significant damage until released.
- The boss attacks random players with spells that cannot be interrupted.
- Ice debuff effects can be removed while on "Scorched Ground".
- Berserk Condition: When defeated, the boss will start dealing AoE damage to all raid members, increasing incoming ice damage by 10% every 5 seconds. These effects can be removed while on "Scorched Ground".
Dathea Stormlash
- Try to interrupt this boss' spells as often as possible.
- Gain distance from each other during "Chain Lightning".
- Imposes "Conductive Mark", a negative effect lasting 20 seconds that deals periodic damage and increases vulnerability to damage from forces of nature by +8%. It is necessary to disperse, moving away from each other 5 meters. You must interact with "Earthen Pillar" to remove this debuff.
- Mythic: The debuff lasts indefinitely.
- Berserk Condition: When the boss is defeated, tornadoes appear under the players' feet, dealing damage and pushing the characters away.
Opalfang
- Earthen Pillar ➜ pillars appear under the players feet, these pillars deal damage within a 6 meter radius and push the players back.
Quantity of pillars: Normal (x3) / Heroic (x4).
Mythic: Pillars deal periodic AoE damage to all raid members as long as they exist. They must be destroyed. - Crush ➜ a powerful blow to a tank, inflicts a +100% debuff to physical damage (cumulative).
- Berserk Condition: Periodically causes earthquakes to quake beneath players' feet, dealing damage and interrupting their ability to cast spells for 4 seconds.
Embar Firepath
- flies meteorites at two players (must split damage).
After the meteorites fall, "Scorched Ground" appears on the ground, able to destroy "Earthen Pillar".
Heroic / Mythic: Characters participating in damage sharing receive a debuff for +300% damage from "Meteor Axe" for 15 seconds.
Mythic: The "Scorched Ground" area is reduced when players enter it (while clearing "Primal Blizzard" debuffs). - Slashing Blaze ➜ 100 energy, the boss deals a cone-shaped blow to an active tank (fire damage) and inflicts a debuff of cumulative effect. At the moment of impact, the boss must be turned away from raid members.
- Berserk Condition: The boss starts launching waves of fire puddles across the battlefield.
Useful tips for players
For Tanks:
- Opalfang and Embar Firepath, deliver powerful blows to active tanks, followed by debuffs. To exchange bosses, tanks need to focus on the "Crush" hit.
- Each tank keeps 2 bosses on him (1 melee and 1 ranged).
- When all raid members go in to clear Primal Blizzard, watch for Embar Firepath's turn.
- The "Slashing Blaze" ability accompanies the active tank, do not turn the boss.
For Healers:
- It is recommended to use mass defense abilities while crossing boss mechanics.
- Pay special attention to players affected by "Conductive Mark".
For DPS:
- Always try to interrupt the spells of two bosses at all times.
- It is necessary to kill all four bosses at the same time (distribute the damage evenly).
- Do not come into contact with characters that are affected by "Conductive Mark".
Lifehacks:
- Try to stand near the earth pillars in advance, before the tag appearance timer. This will help you clear the rings as quickly as possible.
- "Scorched Ground" removes all ice effects at once, absolutely no need to stand in it for a long time.
- Mythic: It is recommended that ranged players stand as close to the pillars as possible to guide new pillars to old ones. This is to make it easier to clear all pillars later.
Battle Chronology
Boss timers |
Note in MRT format |
|||
00:07 | Spikes | {time:00:12} | 00:12 | Marks |
00:17 | Marks | {time:00:29} | 00:29 | Meteorite |
00:31 | Meteorite | {time:00:41} | 00:41 | Blizzard |
00:35 | Spikes | {time:00:57} | 00:57 | Marks |
00:42 | Blizzard | {time:01:10} | 01:10 | Meteorite |
01:13 | Marks | {time:01:24} | 01:24 | Marks |
01:22 | Spikes | {time:01:50} | 01:50 | Meteorite |
01:25 | Meteorite | {time:01:51} | 01:51 | Marks |
02:02 | Marks | {time:02:10} | 02:10 | Blizzard |
02:17 | Meteorite | {time:02:16} | 02:16 | Marks |
02:31 | Spikes | {time:02:30} | 02:30 | Meteorite |
02:51 | Blizzard | {time:02:44} | 02:44 | Marks |
02:55 | Marks | {time:03:10} | 03:10 | Meteorite |
03:14 | Spikes | {time:03:11} | 03:11 | Marks |
03:28 | Meteorite | {time:03:29} | 03:29 | Blizzard |
03:43 | Marks | {time:03:36} | 03:36 | Marks |
04:17 | Spikes | {time:03:50} | 03:50 | Meteorite |
04:34 | Marks | {time:04:06} | 04:06 | Marks |
04:36 | Meteorite | {time:04:29} | 04:29 | Meteorite |
05:09 | Blizzard | {time:04:30} | 04:30 | Marks |
05:23 | Marks | {time:04:49} | 04:49 | Blizzard |
05:52 | Marks | {time:04:56} | 04:56 | Marks |
- | {time:05:10} | 05:10 | Meteorite | |
{time:05:24} | 05:24 | Marks | ||
{time:05:50} | 05:50 | Meteorite | ||
{time:05:51} | 05:51 | Marks | ||
{time:06:12} | 06:12 | Blizzard | ||
{time:06:16} | 06:16 | Marks | ||
{time:06:31} | 06:31 | Meteorite | ||
{time:06:32} | 06:32 | Marks | ||
{time:07:11} | 07:11 | Meteorite |